> For the complete documentation index, see [llms.txt](https://wiki.retrobat.org/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.retrobat.org/systems-and-emulators/supported-game-systems/game-consoles/actionmax.md).

# Actionmax

Worlds of Wonder

<div align="left"><figure><img src="https://raw.githubusercontent.com/fabricecaruso/es-theme-carbon/91d85c7849cc550b0cac4e75cb8e0923d3b61b5e/art/logos/actionmax.svg" alt="" width="375"><figcaption></figcaption></figure></div>

Game console - Date of release: 1987

{% embed url="<https://en.wikipedia.org/wiki/Action_Max>" %}

## Information

<table data-header-hidden><thead><tr><th width="184"></th><th></th><th data-hidden></th></tr></thead><tbody><tr><td><strong>Emulators</strong></td><td><ul><li>hypseus</li><li>singe2</li></ul></td><td></td></tr><tr><td><strong>Games Location</strong></td><td><span data-gb-custom-inline data-tag="emoji" data-code="1f4c1">📁</span> roms \ <span data-gb-custom-inline data-tag="emoji" data-code="1f4c2">📂</span> actionmax</td><td></td></tr><tr><td><strong>File extensions</strong></td><td>.actionmax</td><td></td></tr></tbody></table>

## System Features

<table><thead><tr><th width="245">Retroachievements</th><th width="200">Netplay</th><th>Controller autoconfig</th></tr></thead><tbody><tr><td>NO</td><td>NO</td><td>hypseus: YES<br>singe2: YES</td></tr></tbody></table>

## BIOS

No BIOS required.

## Controls

TBD

## Specific system information

### Add Actionmax games to Hypseus - zip method

Get the latest zip roms here:\
<https://github.com/DirtBagXon/hypseus_singe_data/tree/master/00-zip-roms>

Use the following folder structure (example for 38ambushalley):

```
└── roms/
    └── actionmax/
        ├── roms/
        │   └── actionmax.zip
        └── vldp/
            └── actionmax/
                ├── 38ambushalley.actionmax
                ├── 38ambushalley.dat
                ├── 38ambushalley.m2v
                ├── 38ambushalley.ogg
                ├── 38ambushalley.txt
                ├── video_actionmaxintro.dat
                ├── video_actionmaxintro.m2v
                ├── video_menu.dat
                └── video_menu.m2v
```

Place the game video and audio files in the `vldp\actionmax` subfolder.

Create an empty file and name it with the name of the game and the extension .actionmax in the `roms\actionmax\vldp\actionmax` folder (here `38ambushalley.actionmax`).

<div align="left"><figure><img src="https://i.imgur.com/4qrVoz7.png" alt=""><figcaption></figcaption></figure></div>

### Add Actionmax games to Hypseus - old method

ActionMax games are compatible with Hypseus emulator but they require a very specific folder structure.

All Actionmax games must be located inside `roms\actionmax\actionmax.hypseus` folder with the following content:

```
+---38ambushalley
|       video_38ambushalley.dat
|       video_38ambushalley.m2v
|       video_38ambushalley.ogg
|       
+---bluethunder
|       video_bluethunder.m2v
|       video_bluethunder.ogg
|       
+---hydrosub2021
|       video_hydrosub2021.m2v
|       video_hydrosub2021.ogg
|       
+---popsghostly
|       video_popsghostly.m2v
|       video_popsghostly.ogg
|       
+---sonicfury
        video_sonicfury.m2v
        video_sonicfury.ogg
|
|   38ambushalley.singe
|   38ambushalley.txt
|   bluethunder.singe
|   bluethunder.txt
|   emulator.singe
|   font_bluestone.ttf
|   font_chemrea.ttf
|   font_led_real.ttf
|   framework.singe
|   hydrosub2021.singe
|   hydrosub2021.txt
|   popsghostly.singe
|   popsghostly.txt
|   sonicfury.singe
|   sonicfury.txt
|   sound_actionmax.wav
|   sound_asteadyaimiscritical.wav
|   sound_badhit.wav
|   sound_gameover.wav
|   sound_getreadyforaction.wav
|   sound_goodhit.wav
|   sound_gunshot.wav
|   sprite_38ambushalley.png
|   sprite_actionmax.png
|   sprite_actionmax_orig.png
|   sprite_bluethunder.png
|   sprite_bullet.png
|   sprite_crosshair.png
|   sprite_hydrosub2021.png
|   sprite_lightoff.png
|   sprite_lighton.png
|   sprite_popsghostly.png
|   sprite_sonicfury.png
|   video_actionmaxintro.dat
|   video_actionmaxintro.m2v
|   video_actionmaxintro.ogg
|   video_menu.dat
|   video_menu.m2v
|   video_menu.ogg
```

Create an empty file and name it with the name of the game and the extension .actionmax in the `roms\actionmax` folder (eg. `38ambushalley.actionmax`).

<div align="left"><figure><img src="https://i.imgur.com/5k9KBcS.png" alt=""><figcaption></figcaption></figure></div>


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation by asking a question.

Perform an HTTP GET request on the following URL with the `ask` and `goal` query parameters:

```
GET https://wiki.retrobat.org/systems-and-emulators/supported-game-systems/game-consoles/actionmax.md?ask=<question>&goal=<user_goal>
```

`ask` is the immediate question: it should be specific, self-contained, and written in natural language.
`goal` is what the user is ultimately trying to achieve, the reason they need the answer. Sharing it helps GitBook give you a better, more relevant answer. A goal is most helpful when it describes the outcome the user wants rather than restating the question. For example, with `ask=how do I create an API token`, a goal like `automate deployments from our CI pipeline` lets GitBook tailor the answer to that use case.

The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
